Wapos Bay Q&A at ImagineNATIVE 2011

Check out the video from ImagineNATIVE 2011, including the intros & welcome and Q & A from the Closing Night Gala, and interviews with Andrea Menard, and Dennis, Melanie & Eric Jackson!

And check out the official trailer!

Long Goodbyes Preview

Can’t watch Sunday’s livestream? Watch the official trailer below to hold you over until the broadcast premiere on APTN! The national broadcast premiere is Saturday, Dec. 3 on APTN (8 p.m. ET on APTN HD and APTN East, 8 p.m. MT on APTN West, 8 p.m. CT on APTN North).

Make sure to watch for the eBooks, video game and episode downloads coming this fall.. And check out waposbay.com and waposbay.com/blog for all the latest news and updates from Wapos Bay!

Wapos Racerz Game Maker Profile – Thomas Detko

Q: What do you do?

A: As associate producer at Phantom Compass I wear many hats. In addition to maintaining a presence at events, networking with industry types and the like I also get my hands dirty developing games in the realm of game design, coding, and art, both 2D and 3D.

Q: What is your favourite part of your job?

A: Being able to work with my collegues at Phantom Compass. I can’t stress enough what an amazing team we have.

Q: What Wapos Bay character are you most like?

A: I would like to think Talon, but some might say T-bear lol.

Q: What other projects have you worked on?

A: Recently our Twitter Leader Boards at http://www.points4people.com, but I am also knee deep in a few mobile projects and many others that are in the works right now but we can’t talk about them yet ;p

Q: If you had to describe the game in one word what would it be?

A: Faithful – I love seeing the characters and sights from Wapos Bay.

Q: If you were offered the chance to voice one of the characters who would you want to be?

A: Talon

From the Crew to the Producers of Wapos Bay: Thank you!

Dennis Jackson, Melanie Jackson, Anand Ramayya

Watch this exclusive video from the official wrap party! Some of the crew share memorable moments and thank the producers of the Gemini-award winning Wapos Bay!

Want more Wapos Bay fans? You can purchase DVDs on the National Film Board of Canada website and watch for our interactive eBooks and ‘kart-style’ racer video game both coming out this fall!

Don’t forget to check in about the exciting NEW series, Guardians, from the producers of Wapos Bay!

Wapos Bay Feature on MBC Radio

Check out this great piece from April’s studio open house courtesy of MBC Radio. It includes an exclusive interview with Dennis Jackson (creator/writer/director/producer), as well as, Melanie Jackson (producer), Ryan Lockwood (transmedia producer) and actress Andrea Menard!

Listen here! Wapos Bay – MBC Radio

Wapos Racerz Game Prototype

Before I joined the games industry, when I heard the word “prototype,” I thought of a coverall-clad inventor with safety goggles on his head, emerging from his basement after months of tinkering with blueprints and wires. Grinning, he holds his “Prize” high above his head–the first ever model of his invention that actually worked; a Prototype!

Substitute the coveralls with a hoodie, the basement with a computer desk, the blueprints with design documents and wires with wireframes and you have a Game Prototype!

Phantom Compass recently completed the Wapos Racerz Game Prototype. This kind of prototype is called a “Proof of Concept” Prototype, which means that we build only the parts of the game needed to “prove” that we can build a fun racing game. This normally includes only the basic gameplay or “mechanics” for the game without any of the glossy artwork, killer sound, frantic physics or cunning artificial intelligence.

For the Wapos Racerz Prototype, we made a little purplish-grey box that you can drive around a crazy rainbow coloured track. It’s not pretty and certainly not perfect, but it does demonstrate the technology functions like we planned. The player can drive around the track and collide with the track edges–even spin out of control.

Now that the prototype is complete our programmers and artists will be building on this to make it into a real game… but we still have a few steps to go before our game is ready to play properly.

Watch for more postings while we get ready for our next step, which is oddly named “Alpha.”

Ericka Evans,
Producer for Phantom Compass

New inspiration for Wapos creators

Wapos Bay’s Trevor Cameron, who is the voice of the character Kohkom, and the character Jacob talk over the script in a set up shot.
Photograph by: Sp Gord Waldner, The StarPhoenix

By Sean Trembath, The StarPhoenix April 19, 2011

After a decade, 34 episodes and one feature-length movie, the team behind beloved Saskatchewan stop-motion children’s show Wapos Bay is moving on.

“It’s quite bittersweet. You develop a project for so long. It’s 10 years we’ve been doing Wapos Bay here in Saskatchewan,” said Melanie Jackson, who wrote, produced and directed the show with her husband Dennis.

Monday was the last day of shooting on Long Goodbyes, a movie of the week for APTN, the final chapter of the show. The movie will air this fall, date to be announced.

The Saskatoon studio is still full of characters and sets familiar to all who have seen the show. While some models will be re-purposed, fans could get a chance to own a piece of the show’s history.

“We might have some draws or a contest to be able to take part of Wapos Bay home,” said Melanie.

Promoting the movie has given the studio a chance to try out a new medium, its first video game, in co-operation with Toronto game development studio in Phantom Compass.

“All the visual assets for the video game were produced here in the studio,” said TransMedia producer Ryan Lockwood.

Wapos Racerz is a Mario Kart-style racing game featuring characters and locations from Wapos Bay. The Canadian Media Fund, a federal program designed to encourage development across all forms of digital media, helped with financing.

“We just wanted to extend the whole Wapos Bay experience into other spaces that kids and fans of the series could play, share and interact with,” said Lockwood.

The game, still in development, will be released on several Internet game sites a few weeks before the movie airs.

While sad to see Wapos Bay end, both Dennis and Melanie are ready to move on to Guardians, their next stop-motion project. Guardians is a science fiction series for teenagers set 41 million years in the future after an ice age. The story follows teenagers of various indigenous descents who have been raised from embryos by robots in an underground bunker as they venture out into a world vastly different from what we know today.

The Jacksons have been developing the show for seven years, but the idea goes even farther back.

“It’s a series I’ve always had, since I was 14. It became more affordable to do something sci-fi, with computer software getting better and a lot of animators coming out, especially here in Saskatoon,” said Dennis. His excitement was palpable as he talked about getting the project underway and designing the fantastic settings and creatures his characters will encounter.

“In pre-production, we’re going to be exploring these worlds – what we can build, what has to be computer graphics. It’s just going to be a huge development process,” he said.

Guardians will begin shooting next winter. The first six episodes will air in the fall of 2012 on APTN.

© Copyright (c) The StarPhoenix

Read more: http://www.thestarphoenix.com/entertainment/inspiration+Wapos+creators/4638644/story.html#ixzz1K4vHCg00

Wapos Racerz by Phantom Compass

My name is Tony Walsh, and I’m the founder of Phantom Compass, a Toronto-based company that makes games in support of TV series. We’ve contributed to game projects on CBC, YTV, Teletoon, and now APTN with “Wapos Racerz,” based on the hit TV series Wapos Bay.

In Wapos Racerz, a free online game launching on the official Wapos Bay site later this year, players will choose one of four characters from the series–each of whom drives a unique go-kart–and race through the town of Wapos Bay and its surrounding wilds. Players will be able to spot visual surprises during the race, and collect Slushy Kitty cups to unlock video clips. Racing against three other characters, or against a “ghost” racer of their best time, the player can try for a personal best score or submit their high score for others around the world to beat.

All of us at Phantom Compass are fans of animation–and from a personal standpoint, I’ve always loved classical stop-motion animation (my background is in illustration). The team at Wapos Bay Interactive is currently hard at work animating the characters and vehicles for the game. We’ll be using these stop-motion animations in combination with 3D graphics to provide a fast-paced racing game true to the vibrant look, feel and spirit of Wapos Bay.

Phantom Compass began making the game early this year and at the time of this writing we’re busy with the game’s first playable prototype. The prototype will be a rough test to show how the basic physics and driving system plays out. While we’re making the prototype, we’re also generating concept sketches and “pre-visualization” footage. At this stage, we’re roughing out the entire game–nothing’s pretty yet, but by mid-year we’ll have some eye candy in place.

Over the coming months we’ll be providing the Wapos Bay team with updates on the game’s progress. This will provide a behind-the-scenes look at what goes into making a game, and maybe even a chance to offer your suggestions for what you hope to see in Wapos Racerz!

Bamoseda Interview with Ryan Lockwood about Wapos Wheelz! Video Game

Bamoseda: (pronounced like this: BOMB-say-dah)

Bamoseda is an Aboriginal news magazine radio program which features national Aboriginal news, current affairs, features on community and culture, spotlights on entertainment and a cross section of musical genres from very talented artists in the Aboriginal community.

Missed it? Check out transmedia producer Ryan Lockwood’s interview with Bamoseda regarding the up coming Wapos Bay ‘kart-racer’ video game!

Listen here!


Wapos Wheelz!

WAPOS RACER! will harness the power and worldwide reach of casual gaming. This ‘kart-style’ racer will challenge gamers of all ages and types to race through the world of Wapos Bay, explore unseen corners of the community, challenge their Cree language skills, and unlock video teasers and behind-the-scenes secrets. The game will be cross-platform: embeddable on Facebook, major Flash hubs like Newgrounds.com and Flashkit.com, and open-source mobile-enabled (Android, Windows Mobile, etc).

Production Team Announces Digital Media Properties

The Wapos Bay production team is delighted to announce the launch of WaposBay.com and a world-class production blog, as well as the development of a “Wapos Bay” video game.

Developed by transmedia producers Ryan Lockwood and Brooke Burgess (Broken Saints), www.WaposBay.com has over 70 viral videos and compelling stop-motion interactivity (100+ animations), and is richly infused with the Cree language and traditions. This is a secret place where adventure and knowledge are the rewards for curiosity and exploration. The website was financed with the participation of the Canada Media Fund, Saskatchewan Film Employment Tax Credit program, Hulo Films, and Wapos Bay Productions. At the production blog (WaposBay.com/Blog), fans of the show, industry colleagues and animators alike can step behind the scenes to experience the making of the show.

The experience extends to social media, including FacebookTwitter and Flickr. On the Wapos Bay YouTube channel, fans can watch and share clips from the series, sizzle reels and demos. 

Delivering a high-quality transmedia experience is more than having a killer concept,” said Burgess. “It relies almost entirely on the caliber of your team to execute as planned. That’s why we’re so keen to be collaborating with Tony Walsh and his partners at Phantom Compass. With their help, next fall you’ll be able to experience Wapos Bay at breakneck speed by racing through the streets as your favourite character in custom handmade vehicles!

WAPOS RACER! will harness the power and worldwide reach of casual gaming. This ‘kart-style’ racer will challenge gamers of all ages and types to race through the world of Wapos Bay, explore unseen corners of the community, challenge their Cree language skills, and unlock video teasers and behind-the-scenes secrets. The game will be cross-platform: embeddable on Facebook, major Flash hubs like Newgrounds.com and Flashkit.com and open-source mobile-enabled (Android, Windows Mobile, etc).

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